Nintendo 3DS – Review
Nintendo totally stole the show at E3 2010 with the Nintendo 3DS – the true successor to its popular two-screen handheld that’s able to display full stereoscopic 3D without the need for glasses.
As many 3D television have started to hit the Market this year, now its the time for a new 3D era for the video games.
And while Sony has jumped hastily on the 3D bandwagon, releasing the first 3D PS3 games this month, there’s still one issue other than the lofty price of the TV sets that’s holding many potential customers off – those hideous glasses.
With the Nintendo 3DS that’s not an issue. While the bottom screen is a normal 3.02-inch touch panel, the upper screen – a slightly larger 3.53-inch display – uses lenticular technology which, all babble aside, means that you get the same 3D effect as a 3DTV without having to don those hideous specs. And it works brilliantly.
It’s like you’re looking through a small window into a miniature world. We took a look at several Nintendo 3D games and were astounded by how good the screen does 3D.
It’s pin-sharp. It’s an 800×240 pixel resolution although, because of the technicalities of 3D – this resolution is split to effectively 400×240 pixels per eye. But it never feels like its straining your eyes and you don’t get any of that ghosting (when you can see a feint double image) you sometimes see at the movies. It’s was certainly the cleanest, clearest 3D we saw on the show floor, better than any of the 3D Sony Bravia sets we played PS3 games on.
Features:

- Size (when closed):
- Approximately 5.3 inches wide, 2.9 inches long, 0.8 inches tall.
- Weight:
- Approximately 8 ounces.
- Look:
- Final design is TBA.
- Top Screen:
- 3.53-inch widescreen LCD display, enabling 3D view without the need for special glasses; with 800×240 pixel resolution (400 pixels are allocated for each eye to enable 3D viewing).
- Touch Screen:
- 3.02-inch LCD with 320×240 pixel resolution with a touch screen.
- Cameras:
- One inner camera and two outer cameras with 640×480 (0.3 Mega) pixel resolution.
- Pre-Installed Software:
- TBA
- Nintendo 3DS Game Card:
- 2 GB Max. at launch.
- Wireless Communication:
- Can communicate in the 2.4 GHz band. Multiple Nintendo 3DS systems can connect via a local wireless connection to let users communicate or enjoy competitive game play. Systems also can connect to LAN access points to access the Internet and allow people to enjoy games with others. Will support IEEE 802.11 with enhanced security (WPA/WPA2). Nintendo 3DS hardware is designed so that even when not in use, it can automatically exchange data with other Nintendo 3DS systems or receive data via the Internet while in sleep mode.
Game Controls:
Touch screen, embedded microphone, A/B/X/Y face buttons, + Control Pad, L/R buttons, Start and Select buttons, “Slide Pad” that allows 360-degree analog input, one inner camera, two outer cameras, motion sensor and a gyro sensor.
Other Input Controls:
3D Depth Slider to adjust level of 3D effect (can be scaled back or turned off completely depending on the preference of the user), Home button to call system function, Wireless switch to turn off wireless communications (even during game play), Power button. The telescoping stylus is approximately 4 inches when fully extended.
Input/Output:
A port that accepts both Nintendo 3DS game cards and game cards for the Nintendo DS™ family of systems, an SD memory card slot, an AC adapter connector, a charging cradle terminal and a stereo headphone output jack.
Sound:
Stereo speakers positioned to the left and right of the top screen.
Battery:
Lithium ion battery details TBA.
Languages:
TBA
Parental Controls:
Parental controls similar to the Nintendo DSi system will be included.




